![]() ![]() The easiest fix is to place a small block on each of the Jumpable points to prevent the workers from walking in there. You should use this only if you do not have any other choice. However they are not recommended since they bring the Repair Ratio of the whole walling down. There are temporary fixes to this problem. This is a critical mistake that can cost you the whole game and you must avoid it at all times. Jumpable walls are wall placements with certain points where the attackers are so close to the workers that they can reach them. Or in other cases some may place a wall in a way that makes it Jumpable. Many common mistakes of being unaware of the pathing map is for example building a certain wall placement in an entrance that it does not fit in. Recommended structure to use for this is the Foundation as it's model is quite small. Normally the pathing map is invisible, however there is a way to check it by hovering over entrances with buildings using Worker's build menu. There is a widely common mistake when it comes to placing walls and that is the unawareness of the pathing map. Here are examples that have been explained above: If the entrance is too large for the simple T Wall consisting of 3 walls, you can add another wall in the middle to make it fit. if the entrance is 8 blocks wide, you would want to not have it exposed to many attackers as it will bring the RR of the walling down, if the entrance is 9 or more blocks wide then you can). Or if the 2 ends have a 2 block wide gap in between them, you can place another wall on that corner so that the T wall can fit in (based on how wide it is you can adjust how exposed that extra wall can be, e.g. You can adjust one wall to be a block further or in the back in order to fit into narrow entrances. The flexibility of T Walls makes it able to cover up to 12 blocks wide entrances! It's vast versatility and flexibility made it's way into the meta quite easily. ![]() T Wall is the best wall placement for wide entrances (6~8 small blocks wide). ![]() The reason they are bad is zombies initially have relatively low DPS however overtime their DPS will inevitably overwhelm the Repair Rate of a single worker. The only good reason to use them is to stall or temporary block off some entrances. Flat walls are very versatile, they can fit almost anywhere with little to no thinking required. ![]()
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